did some stuff, will probably refactor later
This commit is contained in:
parent
10ee4fcbd9
commit
bc4ec556e2
46 changed files with 1013 additions and 35635 deletions
45
boot/platform/uefi/ui/mouse.c
Normal file
45
boot/platform/uefi/ui/mouse.c
Normal file
|
@ -0,0 +1,45 @@
|
|||
/*********************************************************************************/
|
||||
/* Module Name: mouse.c */
|
||||
/* Project: AurixOS */
|
||||
/* */
|
||||
/* Copyright (c) 2024-2025 Jozef Nagy */
|
||||
/* */
|
||||
/* This source is subject to the MIT License. */
|
||||
/* See License.txt in the root of this repository. */
|
||||
/* All other rights reserved. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
|
||||
/* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
|
||||
/* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE */
|
||||
/* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
|
||||
/* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, */
|
||||
/* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
|
||||
/* SOFTWARE. */
|
||||
/*********************************************************************************/
|
||||
|
||||
#include <ui/ui.h>
|
||||
#include <ui/mouse.h>
|
||||
#include <efi.h>
|
||||
#include <efilib.h>
|
||||
#include <stdint.h>
|
||||
|
||||
extern EFI_SIMPLE_POINTER_PROTOCOL *gPointerProtocol;
|
||||
extern uint16_t mouse_resx;
|
||||
extern uint16_t mouse_resy;
|
||||
|
||||
void get_mouse(uint16_t *mouse_x, uint16_t *mouse_y, uint8_t *mouse_buttons)
|
||||
{
|
||||
if (!gPointerProtocol) {
|
||||
return;
|
||||
}
|
||||
|
||||
*mouse_buttons = 0;
|
||||
EFI_SIMPLE_POINTER_STATE state;
|
||||
gPointerProtocol->GetState(gPointerProtocol, &state);
|
||||
|
||||
*mouse_buttons |= state.LeftButton ? LEFT_MOUSE_BUTTON : 0;
|
||||
*mouse_buttons |= state.RightButton ? RIGHT_MOUSE_BUTTON : 0;
|
||||
|
||||
*mouse_x += state.RelativeMovementX / mouse_resx;
|
||||
*mouse_y += state.RelativeMovementY / mouse_resy;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue